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When the partner is gone, the player can summon him again from the sub-menu. The partner character will then appear for five seconds to assist the player before disappearing. The player can assign from one of six possible strategies to their partner ranging between defensive and offensive. At the sub-menu, the player can assign another character to a second player or call forth a computer-controlled partner. The player can pause the game and go to a sub-menu where they can change their current character. The items on the indicators includes a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets on-screen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air. When the cursor is on the power-up the player wants to obtain, the player can confirm their selection with the select button. The player must pick up briefcase-shaped power-ups, which are hidden within the destroyable environment of each stage, to move the cursor on the indicator by one increment.
CONTRA 6 SERIES
Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can obtain. Shooting is possible at any of the eight directions depending on the context. At the side-view stages the player can walk left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). The controls are similar to previous Contra games. The objective is as simple as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end. The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super Contra and Operation C). Each character differ from each other, not just in what weapons they wield, but also in their speed and jumping ability. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert Smith, a sharpshooter and Beans, a demolitions expert. Now it is up to C-Force to save Neocity from D.N.M.E.Ĭontra Force begins with the player being asked to choose between one of four characters. Burns arranges a meeting at the Harbor with Fox to learn more about the situation, only to find out Fox's corpse when he arrives at the destination. One day, the team's leader, Burns, receives a phone call from their informant Fox, who tells him that the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. In 1992, C-Force, a task force composed of former military professionals, is formed to protect Neocity from terrorism. The game was scheduled to be released in Japan under the title of Arc Hound, with no ties to the Contra series, but was canceled.
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It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super C, although the game's plot and setting are unrelated to previous entries, as the villains in the game are human terrorists instead of an alien menace. Kenichi Matsubara, Yasuhiko Manno, Tomoya TomitaĬontra Force is an action shooting game released by Konami for the Nintendo Entertainment System in 1992 exclusively in North America. Unfortunately, this game is currently available only in this version. In Contra: Evolution, the Energy Zone has an internal facility background, showing that the level takes place indoors unlike Contra, where it has a night sky backdrop instead.The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash), RetroGames (JS) and vNES (Java). He attacks either by throwing spinning bladed saucers at them or by charging with his massive body. The giant armored soldier Gordea is the boss of this level and awaits the player at the end. Minor artillery, such as Basquez units, can often be encountered deployed in these tight corridors to put a quick stop to any reckless commandos.
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Infantry units of all types make the main opposing force in this place, filling the three platforms in which the stage is divided for the most part. The place appears to be in ruins (probably due to having been overrun by the alien army), having several broken pipes that expel dangerous flame bursts. An industrial area high atop the mountains of the Galuga Archipelago.